The Game Mathematician is responsible for developing prototype of the games, needs to be in sync with the mathematicians to prepare simulation of the games. Should have very strong logic sense. Should be proficient in C# and Unity 3D. Should be able to write high quality code.
Role Responsibility
Accountable for # 1
Compile and understand the intentions of the project, document development needs and assess technical feasibility;
Analyse existing functions in the engine and see if they are in line with intentions;
Suggest improvements whenever necessary by designing and implementing new systems;
Accountable for # 2
Collaborate with the graphic design technical director to establish constraints and communicate the technical possibilities of the various features to the artistic teams;
Suggest innovations inspired by other from the games industry;
Validate and verify whether the newly developed and integrated systems meet the specific and general project intentions and are coherent with existing code;
Optimize whenever necessary;
Support the features and systems designed for production;
Accountable for # 3
Determine and correct the bugs identified by other working units and the quality control team;
Document the work to transfer knowledge and enable users (other working units) to understand how to use the systems and functions;
Accountable for# 4
Other duties as assigned.
The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project. The technical Artist is tasked with creating visual effects in Unity, and with maintaining our character animation rig. The Technical Artist is the keeper of Art Pipelines, Art Processes, Art Tools and Art file organization.
3-6 Years
BE, B.Tech, MCA, BFA or equipment
Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
Provide hands-on support to artists and engineers in regard to asset performance and validation.
Close collaboration with the Art Director to work within the visual style of the game.
Identify opportunities for tool improvements.
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
Solve challenging technical issues in the 3D asset pipeline.
Collaborate with engineers and testers to diagnose and resolve in-game problems.
Inspire and empower the art team to optimize their processes.
Work closely with the art Director to technically achieve the desired look and feel for the game.
Create visual effects within the Unity game engine.
Maintain and improve our character animation rig.
3+ years of experience in game development, preferably with at least one mobile title shipped.
Exceptional understanding of asset creation workflows with the ability to improve them.
Skilled in Maya
Knowledge of the Amazon Lumberyard Game Engine
Ability to take direction well.
Knowledge of Lumberyard particle systems
Ability to create exciting and dynamic game visual effects.
Strong overall knowledge of Lumberyard
An amazing team player
A proficient cross-disciplinary communicator
Attention to detail and the ability to complete tasks to specification.
Great time management skills in a fast-paced environment
Fluent in English, both verbally and written
Pluses
Sports fan
The Game Mathematician is responsible for developing prototype of the games, needs to be in sync with the mathematicians to prepare simulation of the games. Should have very strong logic sense. Should be proficient in C# and Unity 3D. Should be able to write high quality code.
Role Responsibility
Accountable for # 1
Compile and understand the intentions of the project, document development needs and assess technical feasibility;
Analyse existing functions in the engine and see if they are in line with intentions;
Suggest improvements whenever necessary by designing and implementing new systems;
Accountable for # 2
Collaborate with the graphic design technical director to establish constraints and communicate the technical possibilities of the various features to the artistic teams;
Suggest innovations inspired by other from the games industry;
Validate and verify whether the newly developed and integrated systems meet the specific and general project intentions and are coherent with existing code;
Optimize whenever necessary;
Support the features and systems designed for production;
Accountable for # 3
Determine and correct the bugs identified by other working units and the quality control team;
Document the work to transfer knowledge and enable users (other working units) to understand how to use the systems and functions;
Accountable for# 4
Other duties as assigned.
3 years’ experience minimum in programming, ideally in the 2D game sector, or any other relevant experience(Unity3d).
Bachelors/Masters degree in Computer Science, B.E, B.Tech, MCA
Good analytical and synthesis skills, must have strong logic sense;
Problem-solving skills;
Should be able to work independently;
Results oriented;
Strong knowledge of game and Unity development cycle.
Knowledge of Data Structure.
Expert in C#
Good to have Java script knowledge
Attention to detail;
Ability to work as part of a team;
Ability to adapt to change;
Good communication skills with the ability to communicate in English, both verbal and written
– Passion for casino and/or computer games.
– Ability to adapt to new technologies.
– Must have the ability to speak, read and understand English, tolerate moderate to occasional high levels of stress, capable of multi tasking, and meeting deadlines.
Strong passion for making top class games.
Ability to work in teams, with managers and other disciplines.
Strong Communicator.
You will be required translate business needs to mathematical requirements.
Problem Solver.
Good Product Management is all about identifying “market problems” and working with your counterparts in Game designing and creative division to solve the Mathematics design related problems.
Visionary.
Mind readers wanted. We want someone who can anticipate the market; this person can solve problems that the consumer doesn’t know she has.
Passion.
You have to love what you do. We build games and we think that’s awesome. We’re looking for people who share this same drive.